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Quick Start Overview

This guide takes you from nothing to a live app on the App Store. Even if you’ve never built a mobile app before, you can follow along.
Total time: ~2 hours of work (plus 24-48 hours waiting for Apple approval)

The Path to Launch

1

Apple Developer Account

Required to publish on the App Store. Costs $99/year. Start this first — Apple takes 24-48 hours to approve.
2

Expo Account

Required to build your app. Free tier is generous. Takes 5 minutes.
3

Create Service Accounts

Set up Supabase (database), RevenueCat (payments), and MixPanel (analytics). All free to start.
4

Setup Your Project

Clone the repo, run the setup script, and configure your app name and API keys.
5

Test Locally

Run the app on iOS Simulator or your physical device.
6

Build & Submit

Create a production build with EAS and submit to the App Store.

Before You Start

You’ll need a few tools installed on your computer. If you’re new to development, don’t worry — we’ll explain what each one does.

Required

Why: To test your app locally using the iOS Simulator.
Technically, you can build without a Mac (EAS builds in the cloud), but you won’t be able to test locally. We strongly recommend using a Mac for the best development experience.
Why: Xcode includes the iOS Simulator, which lets you test your app without a physical iPhone.Install:
  1. Download from the Mac App Store (it’s free but ~12GB)
  2. Open Xcode once after installing to accept the license
  3. Open Terminal and run: sudo xcodebuild -license accept
Xcode takes a while to download. Start this early.
Why: Node.js runs JavaScript on your computer. The entire development toolchain (Expo, building, running) depends on it.Install:
  1. Go to nodejs.org
  2. Download the LTS version (not “Current”)
  3. Run the installer
Verify: Open Terminal and run node --version. You should see v18.x.x or higher.
Why: Git lets you download (clone) the kit repository to your computer.Check if installed: Open Terminal and run git --versionIf not installed, macOS will prompt you to install it, or download from git-scm.com
Why: You need something to edit code.Our recommendation: Cursor — It’s VS Code with AI built in. The AI can explain code, fix errors, and help you customize the kit faster. Especially useful if you’re new to mobile development.Free alternative: VS Code — If you want something simple without AI features, VS Code is the industry standard and completely free.
Both editors support the same extensions. Install “Expo Tools” for better autocompletion.

Good to Know

You’ll run commands in Terminal (the app on your Mac). If you’ve never used it:
  • Open Terminal from Applications → Utilities
  • You type commands and press Enter to run them
  • Commands like cd folder-name navigate to folders
  • Commands like npm install install dependencies
Don’t worry — we’ll give you the exact commands to copy and paste.
You can test entirely on the Simulator, but testing on a real device is better for:
  • Performance testing
  • Camera/photo features
  • Push notifications
The kit works on Simulator for development. Test on a real device before submitting.

Time Breakdown

Here’s how long each step actually takes:
StepActive TimeWaiting Time
Apple Developer Account15 min24-48 hours
Expo Account5 min
Service Accounts30 min
Project Setup15 min
Local Testing15 min
First Build10 min15-20 min (build time)
Total~1.5 hours~24-48 hours
Pro tip: Start the Apple Developer enrollment first, then set up everything else while you wait for approval.

What You’ll Have at the End

After completing this guide: ✅ A working iOS app running on your device
✅ User authentication (anonymous, upgradeable to email/social)
✅ Subscription payments via RevenueCat
✅ Analytics tracking every user action
✅ A production build ready for App Store submission

Let’s Begin

The most important step is getting your Apple Developer account approved. Everything else can be done in parallel.